Ground Features

Richness of Detail

When working in near ground environments, it’s the small things that matter

  • Object placement and generation
  • Buildings with optional interior
  • Power lines, pipelines
  • Rivers, lakes
  • Roads, Crossings, bridges, tunnels
  • Ground vegetation (cluttering)
  • Detailed vegetation (SpeedTree)

Meta data

Export of additional data for specific calculations, which exceed the visible information

  • Ground type and condition: SurfaceMaterialCode, plant cover,…
  • Computer Generated Forces data (CGF)

  • Sensor data
  • Generation data (position of clutter objects, cut-ins, polygons,…)

Correlation

Set up one project, target multiple platforms

In Trian3DBuilder you are not limited to just one export format, use smart features to create your database for several engines in one go.

  • Various exporters in one project
  • Individual export settings
  • Format specific generation rules

Sensor

Calculates the appearance of the terrain to be used on infrared or low-light simulations

The Sensor Module generates additional textures holding information about the physical classification of the terrain ground and the objects. The sensor visualization engine calculates the appearance of the terrain using those attributes

  • Simple definition and assignment of properties

  • Assignment to texture pixel or mesh faces

  • Flexible and quick parametrization through IDs

  • Supports any Sensor application

  • Compatible with geotypical & generic texturing

  • Preview colored results in 3D view

VBS® 3 Support

Create your terrain for Bohemia Interactive Simulations’ Virtual Battlespace (VBS)

  • Supports latest VBS3 version

  • Multi-Grid Support for high resolution insets
  • Import and export your own models (including p3d-models)
  • Object LODs: Collision, Shadow,…
  • Geospecific, generic and geotypical texturing

  • Complex roads and junctions

  • Buildings with interiors & various roof types

  • Output of intermediate data ready to use in VBS Tools (Visitor 4)

Steel Beasts Professional®

Export your terrain to eSim Games’ engine Steel Beasts Professional

  • Theme definition via Sensor and Geotypical Module

  • Classification of all Steel Beast Professional theme parameters

  • Convert your models to Steel Beasts Professional (Direct X format)

  • Assign Steel Beasts Professional model attributes (Collision, Mass, ..)

  • Create complex roads & junctions

  • Use Steel Beasts Professional models within Trian3DBuilder

Unity® Support

Benefit from Trian3DBuilders versatility to use your database in Unity using the exchange format FBX

  • Optimized Autodesk FBX® output

  • Import script to convert in Unity scene

  • Supports material assignment for textures, e.g. normal maps, shader,…